Classic Game Room HD – SILPHEED for Sega CD review

Classic Game Room was the FIRST classic video game review show on the Internet in 1999. Returning in 2008 with new episodes, Classic Game Room breaks out a review of SILPHEED for the Sega CD add-on for the Sega Genesis Megadrive 16-bit video game console. The Mega Drive had a few short lived add-ons like the SegaCD and 32x. Silpheed originally came out years earlier, I had a copy of it for the PC back in the day. This version uses an early polygon graphical system and looks dates, but plays as well as any of the best SHMUPS out today. This is a tremendous SHMUP vertical scrolling space shooter where you pilot the lone spaceship against wave after wave of alien bad guys. Blow them up with a variety of weapons and power ups in this 3D universe created for the Sega in 1993. Rockin’ electric music thumps away as you blast those bad guys into space dust! Silpheed may not be one of the best shooters ever made, but it is a sleeper hit that holds up well against today’s games because of the well created gameplay and difficulty. Maniac shooters like Radiant Silvergun and Ikaruga are better known now, but Silpheed does not disappoint as you can see from the footage. This game should be made into a new 2D shooter with 3-D elements for the PS3, Xbox 360 Live Arcade or Wii. There was a Silpheed released for the PS2 called Silpheed Lost Planet. Be sure to watch the original Classic Game Room episodes. Classic Game Room was the original classic video game review show on the Internet in

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25 Comments.

  1. 8 people hate awsomeness.

  2. It’s official. When I start making movies, the first movie I’m making: SILPHEED – THE MOVIE

  3. 3:20

    IT USED PORYGONS!!!!!!!!!! HOLY SHIT I LOVE THAT POKEMON!!!

  4. Man this game had incredible music. One of the few good games on the Sega CD

  5. I dont know how Treasure and Working Designs could screw up the PS2 sequel the way they did. The least they could have done was to include the other two titles.

  6. I actually liked this better than Starfox. Even though this wasn’t rendered like Starfox, at least it wasn’t so damn clunky.

  7. @vacuumnoise
    It does look good. Still have my copy. lol

  8. @neostriderbzk
    actually, yes. Should have said polys, not sprites.

  9. @castlevania78 Actually, the smaller ships were rendered in real time…or sega had developed the greatest fucking Image-based rendering system of the history….

  10. PrrrromotionGiven

    @betogalado *cough*ProjectSylpheedforXbox360*cough*

  11. @vacuumnoise
    Oh, yeah, it looks fantastic for a Sega CD title.

  12. @castlevania78 who cares it looks fantastic ! its a great juxtaposition.

  13. that game looks amazing

  14. @OmegaNexus1 ofcourse ;)

  15. @L2Nuku Thank you my good man! May I pay you in gum?

  16. @OmegaNexus1 It’s called Thexder, it’s made by the same ppl

  17. He mentions a game called “Fexter”, this intrigues me yet I do not know if I hath misspelt the name or if some other factor has come into play for Google shows no relevant results. Could someone possibly help me out?

  18. This is SICK!
    Really good!
    Should be re-release on nowdays settings.

    RIP Takeshi Miyaji

  19. @castlevania78 V.r racing!! much faster and better gfx than starwing plus on an older console :)

  20. This game blew me away when i first played it back in the day, it’s graphics, music and gameplay were awesome.
    Even though the backgrounds are all prerendered, it’s hit detection worked perfect, which made it feel it wasn’t prerendered.
    Oh and the endboss was HARD, pick the wrong weapon + special weapon combo and you’re dead meat…

  21. PrrrromotionGiven

    This reminds me of Starwing/Star Fox in so many ways…

  22. lol but these graphics were pretty badass back then right?

  23. this is better than CoD

  24. *MAGIC*Kabrrrrrrones!.haha

  25. @O7DOYLE7O Personally I think this game holds up better, it’s just you both happened to be representing the two ‘sides’ of an argument that was always silly. I even remember either EGM of Gamefan comparing the games, which may have kick-started that silliness. Again the games and their respective technical priorities – and solutions – could not be more different. It’s only cause they both have spaceships, and use polygons at a time that was uncommon. I get annoyed because this game is so unique.

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